The roof lets go, and only the lit band will break
the ice.
the band closes
Spikes crack off the roof one at a time and drop through the light
pooled on the floor. Ice is brittle only inside that lit band, and
your blow always lands on whichever spike hangs lowest. Strike solid
ice above the band and it glances off: the chain is gone and your
hand stays cold for a third of a second, so hammering the plate is
the quickest way to end a watch.
ii.
On record
0Deepest watch logged
Watches kept0
Days running0
Continues held0
Wards held0
iii.
The cadence
Three observations of the same fall.
The drop barely shortens. It is the wait between spikes
that collapses, from two seconds to under half of one, and where the
bars start to lie across each other you are no longer reacting to a
spike, you are choosing which one to save.
iv.
Quota for today
Shatter 40 spikes in one watch
0 / 40In progress
No purchases and no balances. Watches, continues and
wards exist only inside this app.
Shattered0Ward
Posted at the vault mouth
Standing orders
Tap anywhere on the plate. The blow always falls on the
lowest spike in the air, never the one you aimed at.
Only inside the light. Above the lit band the ice is
solid. A blow there glances off, breaks the chain and leaves
your hand cold for a third of a second.
Nothing reaches the floor. Each spike that lands costs
a shard. Three shards and the watch is over.
Plate i. The vault, watched from the floor.
Entered by the vault
Deepest watches
Every warden who came down to the floor
WardenSpikes shattered
Scores only. Nothing here is a payout.
Endpapers
Settings and notes
How the register behaves, and what it holds
i.
Settings
ii.
Notes at the back
Rimefall v1.0.0
Rimefall, note
Title
Watch closed
0
spikes shattered
best 0
Held
The vault is holding still.
Nothing has let go. Your watch is exactly where you
left it.